While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.
Shadow: If attacking enemy is a Raider, either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.
Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.
*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel allsymbols found unless ou add it to the staging area.
Forced: At the end of the encounter phase, if Umbar Patrol is in the staging area, add 2 resources to the Raider enemy with the most resources on it.
Shadow: Add 1 resource to eah Raider enemy engaged with you.
While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play.
Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.
Walls of Umbar
While Walls of Umbar is in the staging area, it gains: « Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1. »
*Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.
When Revealed: Deal Inspiring Fury to the enemy with the highest, as a shadow card.
Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.
Raise the Alarm!
When Revealed: Discard cards from the top of the encounter deck until a Raider enemy is discarded. Add that enemy to the staging area and place 3 resources on it.
Shadow: If attacking enemy is a Raider, after this attack ends, add 1 resource to attacking enemy for each damage dealt by this attack.
When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effects, place resources on a Raider enemy in play equal to that ally's resource cost.
Shadow: Discard an attachement you control. If attacking enemy is a Raider, add resources to it equal to that attachement's printed cost.
The Cursed Sword
The City of Corsairs
Artifact. Item. Cursed.
Cannot be discarded by player card effects.
The Cursed Sword counts as a Weapon attachement with the text: « Forced: After Captain Sahir attacks and deals excess damage, assign that excess damage to Captain Sahir as resources. (Limit once per round.) »
The City of Corsairs
You are playing Nightmare mode.
Forced: When the 'when revealed' effect on stage 2B resolves, also search the encounter deck and discard pile for each copy of Umbar Bridge and each copy of Inspiring Fury and shuffle them into the second encounter deck.
Forced: When the 'when revealed' effect on stage 3A resolves, also search the encounter deck for The Cursed Sword and attach it to the set-aside Captain Sahir
Begin with the standard quest deck and encounter deck for the The City of Corsairs scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 2x Corsair Infiltrator
- 2x Fog Bank
- 2x Starlit Sea
- 2x Scouting Ship
- 2x Serpent's Tail
- 1x Street of Umbar
During setup, players are instructed to set The City of Corsairs encounter set aside, out of play. After doing so, shuffle the encounter cards in this Nightmare Deck that have The City of Corsairs encounter set icon into the set aside The City of Corsairs encounter set. Then, use the encounter cards in this Nightmare Deck that have the Coast of Umbar encounter set icon to buid the standard encounter deck and Corsair deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
*: Some cards in The City of Corsairs Nightmare Deck have Sailing success symbols ()with an asterisk (*) next to them. This indicates that the card has a Forced effect wichi will trigger when the card is discarded during a Sailing test.