Boîte de Base
Cycle 1 : Ombres de la Forêt Noire
Khazad-Dûm
Cycle 2 : Royaume de Cavenain
Les Héritiers de Númenor
Cycle 3 : Face à l'Ombre
L'Appel de l'Isengard
Cycle 4 : Le Créateur d'Anneaux
Le Royaume Perdu
Cycle 5 : Le Réveil d'Angmar
La Traversée des Landes d'Etten
Les Havres Gris
Cycle 6 : Chasse-Rêve
Une Tempête sur le Havre de Cobas
Les Sables de Harad
Cycle 7 : Les Haradrim
Les Terres Sauvages du Rhovanion
Cycle 8 : Ered Mithrin
Une Ombre à l'Est
Cycle 9 : La Vengeance du Mordor
Par Monts et par Souterrains
Il nous Faut Aller avant le Lever du Jour
Au-delà des Montagnes Froides et Embrumées
Des Cachots Profonds et des Cavernes Obscures
Au Seuil de la Porte
Les Cavaliers Noirs
La Route s'Assombrit
La Dissolution de la Communauté
La Trahison de Saroumane
La Terre de l'Ombre
Voyage à la Croisée des Chemins
La Flamme de l'Ouest
Le Passage de la Compagnie Grise
La Bataille des Champs du Pelennor
La Montagne de Feu
Scénarios indépendants
La Bataille de la Ville du Lac
Brouillard sur les Hauts des Galgals
Fan Made : Les Enfants d'Eorl
La Bataille pour le Feu d'Alarme
La Colère des Seigneurs des Chevaux
Fan Made : Serment des Rohirrim
Fan Made : L'Heure de la Comté
Les Secrets de la Vieille Forêt
Fan Made : Scénarios indépendants
Les Ténèbres de la Forêt Noire
The Ruins of Belegost
- cartes
- règles
- errata
- vidéo
- avis
- forum
Rouxxor le 12/02/21
mode normal
Il s'agit sans le moindre doute de mon POD favori. Il est intéressant en solo (mais alors vraiment dur) tout comme en multijoueur. Les parties se renouvellent assez bien avec un cheminement différent selon les objets que l'on trouve. Il va nous falloir trouver des trésors tout en esquivant les créatures anciennes qui nous harcelent tout du long du scénario et en faisant place à toujours plus de lieux.
Difficulté absolue: 17/20
Difficulté en progression chronologique: 18/20
Rendu thématique: 15/20
Originalité des mécaniques: 18/20
Pour plus de discussions vous pouvez retrouver le sujet sur le forum sdajce: http://sdajce.forumactif.org/t6460-les-ruines-de-belegost-discussion-generale
Marcelf le 05/10/20
mode normal
Un scénario génial à tout point de vue. on plonge dans le premier âge de la terre du milieu, la mécanique d'exploration et de loot colle parfaitement au thème, le cheminement du scénario offre une très grande rejouabilité, le challenge est corsé mais pas insurmontable avec le pool de cartes joueurs qu'on a maintenant. bref, ruez-vous dans ce donjon!
PS : le scénario est introuvable en VO et Asmodée a renoncé au dernier moment à nous le proposer en VF. Honte à eux, que Naurlhûg les tourmente jusqu'à la Dagor Dagorath! Pour y jouer au format papier j'ai dû m'imprimer des proxies depuis HallofBeorn.com
Quête
Ruins of the First Age
6
1A
You have entered the dark, half–sunken ruins of Belegost in search of powerful artifacts and ancient treasure.
Setup: Add Stalking the Ruins and 1 copy of Abandoned Mine per player to the staging area. Set Lurker of the Depths, Naurlhûg, Naurlhûg's Lair, and Sword of Belegost aside, out of play. Randomly select 1 of the 5 remaining Loot objectives and place it facedown underneath Stalking the Ruins (without looking). Shuffle the others into the encounter deck (without looking at them).
1B
Inside the Dwarven city, you can feel an evil presence stalking you...
The player cannot advance unless they control at least 1 Loot objective.
Forced: At the beginning of the travel phase, if there are no locations in play, return the topmost location in the encounter discard pile to the staging area.
Forced: When this stage is defeated, if Keys of Belegost is attached to a hero, advace to stage 2C. Otherwise, advance to Stage 2A.
Ancient Evils Disturbed
9
2A
As you explore the partially flooded ruins of Belegost, you feel something wet and leathery brush past your leg. The sound of thrashing water echoes from somewhere in the darkness ahead of you, when suddenly a horde of slimy, black tentacles strike at you!
When Revealed: Add Lurker of the Depths to the staging area.
2B
Some hideous creature of a forgotten age attacks your party. You must defeat it if you hope to leave Belegost alive.
The players cannot advance unless they control at least 2 Loot objectives and Lurker of the Depths is in the victory display.
Forced: When this stage is defeated, if Book of Aulë's Children is attached to a hero, advance to stage 3C. Otherwise, advance to stage 3A.
Deeper Into the Past
9
2A
The keys you discovered unlock a passage that leads deeper into the mines of Belegost. As you descend further into the Dwarven city, you marvel at the enormity of its size and the complexity of its design.
When Revealed: Shuffle Lurker of the Depths and the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a location is discarded. Add the discarded location to the staging area.
2B
You must carefully explore the ruins to ensure you don't miss anything.
The player cannot advance unless they control at least 2 Loot objectives and there are at least 3 resources here.
Forced: After the active location is explored, place 1 resource here.
Forced: When this stage is defeated, if Book of Aulë's Children is attached to a hero, advance to stage 3E. Otherwise, advance to stage 3C.
The Servants of Morgoth
6
3A
Your journey into Belegost has captured the attention of the many foul creatures that now dwell there. Evil creatures that lay hidden for countless years now stir in the darkness around you. You need a light to ward them off.
When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
3B
The first Hazard card revealed each round gains surge.
During the travel phase, the players must travel to a location, if able.
Forced: When this stage is defeated, if Dwarven Torch is attached to a hero, advance to stage 4A. Otherwise advance to stage 3C.
The Roots of Ered Luin
6
3A
Your exploration of Belegost has brought you down to the very roots of the Ered Luin mountain range. Here, in the utter black, a patchwork of tunnels and pitfalls create an impassable labyrith. You need a map to find your way...
When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
3B
The Discover value on the active location is increased by 1.
During the travel phase, the players must travel to a location, if able.
Forced: When this stage is defeated, if Map of Ered Luin is attached to a hero advance to stage 4A. Otherwise, advance to stage 3E.
The Mines of Belegost
6
3A
The book you recovered explains how the Dwarves kept their treasure in secret vaults: each one marked by a stone guardian. As you explore the mines, you find what looks like a doorway blocked by the statue of a Dwarf sentry. One of the guard's eyes is a glittering gem, but the other socket is empty. Perhaps if you can find the missing gem you could open the hidden passageway...
When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
3B
During the travel phase, the players must travel to a location, if able.
Forced: After resolving the Discover keyword, if no Hazard card was revealed by that effect, reveal the top card of the encounter deck.
Forced: When this stage is defeated, if Blue Mountain Gem is attached to a hero advance to stage 4A. Otherwise, advance to stage 3A.
The Beast of Belegost
-
4A
After fleeing the breaking of Thangorodrim, the great worm Naurlhûg hid itself in the ruins of Belegost. The fire dragon hoarded the wealth it found there into a giant, golden bed at the center of a large, underground lake. If you wish to claim the treasure for yourself, then you must slay Naurlhûg.
When Revealed: Add Naurlhûg and Naurlhûg's Lair to the staging area. Shuffle the Sword of Belegost, and the encounter discard pile into the encounter deck.
4B
While Naurlhûg's Lair is in the victory display, Naurlhûg loses the text: « Cannot take damage. »
Forced: After Naurlhûg attacks, if it was dealt a shadow card with no shadow effect, it engages the next player. Then, it makes an immediate attack. Do not deal it a shadow card for this attack.
When Naurlhûg is defeated, the players win the game.
Ennemi
Naurlhûg
20X7520
Dragon.
Immune to player card effects, Cannot take damage.
X is the number of resources on Stalking the Ruins.
Forced: When Naurlhûg makes an attack, the defending player assigns X damage among characters he controls.
Lurker of the Depths
5045212
Creature.
Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.
Nameless Cave Dweller
35XXX5
Nameless. Hazard.
Cannot have player card attachments.
X is 1 more than the Discover value on the active location.
Shadow: Attacking enemy gets +1(+2instead if you control a Loot objective).
Old Stone Troll
503638
Troll. Hazard.
Cannot have player card attachments.
Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.
Only the engaged player can declare attackers against Old Stone Troll.
Orc of Ered Luin
302424
Orc.
When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.
Blue Mountain Goblin
251323
Orc. Goblin.
While a Loot objective is attached to a hero, Blue Mountain Goblin gains surge.
Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.
Lieu
Naurlhûg's Lair
46
Underground.
Discover 5. Immune to player card effects.
Forced: When Naurlhûg's Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.
Travel: Place X resources on Stalking the Ruins, where X is the number of players.
Abandoned Mine
23
Underground.
Discover 2.
While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.
Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.
Flooded Hall
44
Underground.
Discover 4.
While Flooded Hall is in the staging area, increase the cost to play each ally by 1.
Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.
Darkened Tunnel
33
Underground.
Discover 2.
While Darkened Tunnel is in the staging area, it gains: « Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck. »
Travel: Place 1 resource on Stalking the Ruins.
Sunken Treasury
14
Underground.
Discover 3.
Sunken Treasury gets +1for each Loot objective attached to a hero.
Travel: Each player discards 1 random card from his hand.
Shadow: Exhaust a character you control.
Secret Chamber
32
Underground. Hazard.
Discover 3.
Response: After the players travel to Secret Chamber, if no Loot objective is attached to Secret Chamber, search the encounter discard pile for a Loot objective and attach it to Secret Chamber as a guarded objective.
Travel: Raise each player's threat by 2.
Objectif
Stalking the Ruins
The Ruins of Belegost
Dragon.
Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhûg to the staging area.
Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhûg aside, out of play.
Sword of Belegost
The Ruins of Belegost
Artifact. Item. Weapon.
Loot. Restricted.
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.
Attached hero gets +4.
Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.
Map of Ered Luin
The Ruins of Belegost
Artifact. Item.
Loot.
If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.
Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2until the end of the phase.
Keys of Belegost
The Ruins of Belegost
Artifact. Item.
Loot.
If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.
Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.
Book of Aulë's Children
The Ruins of Belegost
Artifact. Item.
Loot.
If unattached, the fist player claims Book of Aulë's Children and attaches it to a hero he controls.
Action: Exhaust Book of Aulë's Children to choose a player. That player draws 1 card.
Dwarven Torch
The Ruins of Belegost
Artifact. Item.
Loot.
If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.
Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1and -1until the end of the phase.
Blue Mountain Gem
The Ruins of Belegost
Artifact. Item.
Loot.
If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.
Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.
Traîtrise
Echoes in the Dark
Doomed 1.
When Revealed: Add 1 to the totalin the staging area for each character controlled by the first player until the end of the phase.
Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2.
Spawn of Thangorodrim
When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins, add Naurlhûg to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Concealed Spikes
Hazard.
When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.
Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.
Covered Pit
Hazard.
When Revealed: Each player discards an ally he controls.
Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.